Summary

Sony has announced Quick Spectral Super Resolution (QSSR), an AI upscaling technology designed for the standard PS5. It arrives first as an optional graphics mode in Marvel’s Wolverine and Ghost of Yōtei.

Sony Interactive Entertainment has announced Quick Spectral Super Resolution (QSSR), an AI upscaling technology for the standard PlayStation 5. The company says the new library is designed to improve image detail and stability on the console, whose processing limits had previously made its PS5 Pro upscaling technology impractical to bring across.

QSSR is available first in Marvel’s Wolverine and Ghost of Yōtei. Both games are being patched to add it as an optional graphics mode on PS5, according to Sony’s announcement of October 1, 2026. Sony says it plans to make the library available to PlayStation developers more broadly, opening the way for other games to adopt it.

How QSSR is designed for PS5

Upscaling generally means reconstructing an image at a higher output resolution from a lower-resolution input. This can help a game produce a sharper-looking image without rendering every pixel at the final output resolution. Sony describes its existing PlayStation Spectral Super Resolution (PSSR) as analysing game images pixel by pixel and using AI to upscale them. The company says PSSR had required too much computing power for the standard PS5.

QSSR is a performance-focused evolution of that approach, developed from Project Amethyst, Sony’s AI graphics collaboration with AMD. Sony identifies two changes behind the new version: a streamlined neural-network architecture and an implementation tuned by hand for PS5 hardware. The company positions PSSR as its higher-end option on PS5 Pro, while QSSR brings AI-guided upscaling to the standard console.

Image stability matters alongside sharpness. Fine details that shift or shimmer between frames can make a moving scene look less clear, even when individual frames contain detail. Sony says QSSR is intended to improve that stability as well as image detail.

What the first games add

Insomniac Games says QSSR brings more pixel-level clarity and stability to environments in Marvel’s Wolverine, including busy streets and dense alleyways. Sucker Punch Productions says the option helps resolve fine detail in characters and environments in Ghost of Yōtei, with improved temporal stability—the consistency of detail as frames change.

Those descriptions come from the studios developing the games. Sony’s announcement provides qualitative claims rather than numerical comparisons of image quality or performance. The practical results may depend on how each game implements the library; for now, the confirmed use is limited to the two titles receiving patches today. Sony says wider developer access could bring QSSR to more games over time.

Sources