Summary

Sony has introduced Quick Spectral Super Resolution (QSSR), an AI upscaling library for PS5. Marvel’s Wolverine and Ghost of Yōtei are the first games to offer it as an additional graphics option.

Sony has introduced Quick Spectral Super Resolution (QSSR), an AI upscaling technology designed for PS5. The company says it improves image detail and stability on the console. Marvel’s Wolverine and Ghost of Yōtei are the first games to receive it: both were being patched on October 1, 2026, to add QSSR as an optional graphics setting.

How QSSR is designed for PS5

Upscaling reconstructs an image to a higher output resolution. Sony says its PlayStation Spectral Super Resolution (PSSR), available on PS5 Pro, analyses game images pixel by pixel and uses AI to produce more detail and stability than conventional approaches. Sony had previously considered PSSR’s computational demands too high for PS5.

QSSR is a separate, faster performance tier developed from Project Amethyst, Sony Interactive Entertainment’s AI graphics collaboration with AMD. Sony identifies two changes behind it: a streamlined neural-network architecture and an implementation tuned by hand to maximise performance on PS5. The announcement does not describe the network’s design in further technical detail.

Sony positions PSSR as its higher-quality option on PS5 Pro, while describing QSSR as a way to bring AI-guided upscaling to PS5. The company reports improvements in image detail and stability, but gives no numerical measurements in the announcement.

First games and developer feedback

In Marvel’s Wolverine, developer Insomniac Games says QSSR brings more pixel-level clarity and stability to environments, including busy streets and alleyways. Sucker Punch Productions says the option helps resolve fine details in the characters and environments of Ghost of Yōtei, with temporal stability—the consistency of image details across frames—that it says had not previously been possible on PS5.

Both studios describe QSSR as an additional graphics option, so players can choose whether to use it. Sony says it will make the library broadly available to PlayStation developers and expects more games to adopt it. Its performance and image-quality effects may vary by game; the announcement provides no comparative measurements across the two launch titles.

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